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How to Create a Normal Map in Photoshop

A complete guide to generating PBR textures using Adobe Photoshop's 3D filters.

⚠️ Important Note: Adobe has deprecated and removed 3D features in Photoshop version 22.5 and newer. If you are using the latest Photoshop CC (2024+), this feature may not be available. In that case, we recommend using our Free Online Normal Map Generator which is faster and doesn't require installing old versions.

Creating a Normal Map in Photoshop is a quick way to add detail to your 3D models without increasing polygon count. While there are dedicated tools like Substance Designer or xNormal, Photoshop provided a convenient built-in filter for quick conversions.

Step 1: Open Your Texture

Start by opening the image you want to convert in Photoshop. Ensure your image layer is unlocked (click the lock icon in the Layers panel).

  1. Go to the top menu bar.
  2. Select Filter > 3D > Generate Normal Map...
Photoshop Menu Filter 3D Generate Normal Map

Step 2: Adjust Map Settings

A dialog box will appear with a 3D sphere preview. Here you can tweak how the normal map is calculated.

Photoshop Generate Normal Map Dialog Settings

Step 3: Export the Result

Once you are happy with the preview, click OK. Photoshop will process the image and replace your current layer with a bluish-purple Normal Map.

Final Normal Map Result in Photoshop

Saving Your Map

Save the file as a PNG or TGA to preserve quality. Avoid JPEG if possible to prevent compression artifacts that can look like bad geometry in 3D engines.

Don't have Photoshop? Or using a newer version?

Our online tool creates better Normal Maps instantly, with added Roughness, AO, and Displacement generation.

Generate Normal Map Online